Androsphinx

Monstrosity , Lawfull Neutral

Armor Class: 17 (natural armor) Hit Points: 125 (19d8) Speed: walk: 8 sqr. (12m), fly: 12 sqr. (18m)

Skills: arcana: +9, perception: +10, religion: +15 Languages: Common, Sphinx Passive Perception: 20 Proficiency Bonus: 6

STRDEXCONINTWISCHA
22 (+6)10 (+0)20 (+5)16 (+3)18 (+4)23 (+6)
Actions

Multiattack: The sphinx makes two claw attacks. Claw: melee attack +12 to hit, reach 1 sqr. (1.5m), one target. 42 (6d10+6) slashing damage. Roar (3/Day): The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 100 sqr. (150m) of the sphinx and able to hear the roar must make a saving throw.

Legendary

This creature can take 3 legendary actions. It can take one legendary action at a time at the end of another’s creatures turn. This creature regains spent legendary actions at the start of it’s turn. Claw Attack: The sphinx makes one claw attack. Teleport (Costs 2 Actions): The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 24 sqr. (36m) to an unoccupied space it can see. Cast a Spell (Costs 3 Actions): The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.