Fey , Neutral Good
Armor Class: 15 (leather armor) Hit Points: 4 (1d3) Speed: walk: 2 sqr. (3m), fly: 8 sqr. (12m)
Skills: perception: +3, stealth: +8 Languages: Common, Elvish, Sylvan Passive Perception: 13 Proficiency Bonus: 1
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Longsword: melee attack +2 to hit, reach 1 sqr. (1.5m), one target. 1 slashing damage. Shortbow: ranged attack +6 to hit, range 40/32 sqr. (48m), one target. 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Heart Sight: The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility: The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.