Fiend (Shapechanger) , Neutral Evil
Armor Class: 15 (natural armor) Hit Points: 61 (12d6) Speed: walk: 6 sqr. (9m), fly: 12 sqr. (18m)
Skills: deception: +9, insight: +5, perception: +5, persuasion: +9, stealth: +7 Languages: Abyssal, Common, Infernal, telepathy 12 sqr. (18m) Passive Perception: 15 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 20 (+5) |
Claw (Fiend Form Only): melee attack +5 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+3) slashing damage. Charm: One humanoid the fiend can see within 6 sqr. (9m) of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends. Draining Kiss: The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10+5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Etherealness: The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.