Thri-kreen Matriarch

Humanoid (Thri-kreen) , Chaotic Neutral

Armor Class: 18 (natural armor, psionically enhanced carapace) Hit Points: 108 (14d8) Speed: walk: 8 sqr. (12m), climb: 8 sqr. (12m)

Skills: perception: +8, stealth: +7, survival: +6, insight: +6 Languages: Thri-kreen, Common, Draconic Passive Perception: : 18 Proficiency Bonus: : 4

STRDEXCONINTWISCHA
16 (+3)20 (+5)18 (+4)10 (+0)16 (+3)10 (+0)
Actions

Multiattack: The Thri-kreen Matriarch makes four attacks: one with its bite, two with its claws, and one with its sting. Bite: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 9 (1d8+5) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Claws: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 12 (2d6+5) slashing damage. Sting: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 11 (2d6+5) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or take 18 (4d6) poison damage. Psychic Strike (Recharge 5-6): The Thri-kreen Matriarch makes a psychic attack on one target within 30 sqr. (45m). The target must succeed on a DC 16 Intelligence saving throw or take 45 (10d8) psychic damage, or half as much on a successful save.