Humanoid (Thri-kreen) , Chaotic Neutral
Armor Class: 16 (natural armor, enhanced by carapace) Hit Points: 50 (8d6) Speed: walk: 8 sqr. (12m)
Skills: perception: +5, stealth: +5, survival: +5 Languages: Thri-kreen, Common Passive Perception: : 15 Proficiency Bonus: : 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 18 (+4) | 8 (-1) | 14 (+2) | 8 (-1) |
Multiattack: The thri-kreen makes three attacks: one with its bite, one with its claws, and one with its sting. Bite: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 6 (1d6+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Claws: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 9 (2d4+4) slashing damage. Sting: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 8 (1d8+4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage.