Plant , Chaotic Good
Armor Class: 16 (natural armor) Hit Points: 114 (12d10) Speed: walk: 6 sqr. (9m)
Languages: Common, Druidic, Elvish, Sylvan Passive Perception: 13 Proficiency Bonus: 4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 8 (-1) | 21 (+5) | 12 (+1) | 16 (+3) | 12 (+1) |
Multiattack: The treant makes two slam attacks. Slam: melee attack +10 to hit, reach 1 sqr. (1.5m), one target. 26 (5d6+6) bludgeoning damage. Rock: ranged attack +10 to hit, range 60/36 sqr. (54m), one target. 42 (6d10+6) bludgeoning damage. Animate Trees (1/Day): The treant magically animates one or two trees it can see within 12 sqr. (18m) of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies or is more than 24 sqr. (36m) from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.