Troglodyte King

Humanoid (Troglodyte) , Chaotic Evil

Armor Class: 17 (natural armor, psionically enhanced) Hit Points: 99 (15d8) Speed: walk: 8 sqr. (12m)

Skills: intimidation: +6, survival: +5, perception: +4 Languages: Troglodyte, Common, Draconic Passive Perception: : 14 Proficiency Bonus: : 3

STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)10 (+0)14 (+2)16 (+3)
Actions

Multiattack: The Troglodyte King makes three attacks: one with its bite, one with its claws, and one with its tail. Bite: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 9 (1d8+5) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. Claws: melee attack +8 to hit, reach 1 sqr. (1.5m), one target. 12 (2d6+5) slashing damage. Tail: melee attack +8 to hit, reach 2 sqr. (3m), one target. 14 (2d6+7) bludgeoning damage. Toxic Roar (Recharge 5-6): The Troglodyte King unleashes a roar of poison-filled fury. Each creature in a 15 sqr. (22.5m) cone must make a DC 15 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much on a successful one. The area is heavily obscured for 1 minute after the roar.