Celestial , Lawfull Good
Armor Class: 12 Hit Points: 67 (9d8) Speed: walk: 10 sqr. (15m)
Languages: Celestial, Elvish, Sylvan, telepathy 12 sqr. (18m) Passive Perception: 13 Proficiency Bonus: 3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Multiattack: The unicorn makes two attacks: one with its hooves and one with its horn. Hooves: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 16 (3d6+4) bludgeoning damage. Horn: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 14 (2d8+4) piercing damage. Healing Touch (3/Day): The unicorn touches another creature with its horn. The target magically regains 11 (2d8) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. Teleport (1/Day): The unicorn magically teleports itself and up to three willing creatures it can see within 1 sqr. (1.5m) of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1.5 km away.
This creature can take 3 legendary actions. It can take one legendary action at a time at the end of another’s creatures turn. This creature regains spent legendary actions at the start of it’s turn. Hooves: The unicorn makes one attack with its hooves. Shimmering Shield (Costs 2 Actions): The unicorn creates a shimmering, magical field around itself or another creature it can see within 12 sqr. (18m) of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn. Heal Self (Costs 3 Actions): The unicorn magically regains 11 (2d8) hit points.