Monstrosity , Neutral Evil
Armor Class: 13 (natural armor) Hit Points: 71 (10d8) Speed: walk: 10 sqr. (15m)
Skills: perception: +5, stealth: +3 Languages: Common, Giant, Winter Wolf Passive Perception: 15 Proficiency Bonus: 2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Bite: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 12 (2d6+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Cold Breath (Recharge 5): The wolf exhales a blast of freezing wind in a 3 sqr. (4.5m) cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.