Monstrosity , Chaotic Evil
Armor Class: 15 (natural armor) Hit Points: 110 (11d10) Speed: walk: 8 sqr. (12m), climb: 8 sqr. (12m)
Skills: perception: +5, stealth: +4 Languages: Yeti Passive Perception: 15 Proficiency Bonus: 4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 (+7) | 10 (+0) | 22 (+6) | 9 (-1) | 13 (+1) | 9 (-1) |
Multiattack: The yeti can use its Chilling Gaze and makes two claw attacks. Claw: melee attack +11 to hit, reach 1 sqr. (1.5m), one target. 23 (4d6+7) slashing damage plus 7 (2d6) cold damage. Chilling Gaze: The yeti targets one creature it can see within 6 sqr. (9m) of it. If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21 (6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to this yeti’s gaze for 1 hour. Cold Breath (Recharge 6): The yeti exhales a 6 sqr. (9m) cone of frigid air. Each creature in that area must make a DC 18 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.