Yeti

Monstrosity , Chaotic Evil

Armor Class: 12 (natural armor) Hit Points: 54 (6d8) Speed: walk: 8 sqr. (12m), climb: 8 sqr. (12m)

Skills: perception: +3, stealth: +3 Languages: Yeti Passive Perception: 13 Proficiency Bonus: 2

STRDEXCONINTWISCHA
18 (+4)13 (+1)16 (+3)8 (-1)12 (+1)7 (-2)
Actions

Multiattack: The yeti can use its Chilling Gaze and makes two claw attacks. Claw: melee attack +6 to hit, reach 1 sqr. (1.5m), one target. 8 (1d6+4) slashing damage plus 3 (1d6) cold damage. Chilling Gaze: The yeti targets one creature it can see within 6 sqr. (9m) of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetis (but not abominable yetis) for 1 hour.