Mezzoloth

Fiend (Yugoloth) , Neutral Evil

Armor Class: 18 (natural armor) Hit Points: 56 (10d6) Speed: walk: 8 sqr. (12m)

Skills: perception: +3 Languages: Abyssal, Infernal, telepathy 12 sqr. (18m) Passive Perception: 13 Proficiency Bonus: 3

STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)7 (-2)10 (+0)11 (+0)
Actions

Multiattack: The mezzoloth makes two attacks: one with its claws and one with its trident. Claws: melee attack +7 to hit, reach 1 sqr. (1.5m), one target. 13 (3d4+4) slashing damage. Trident: melee or spell attack +7 to hit, reach 1 sqr. (1.5m) or range 20/12 sqr. (18m), one target. 12 (2d6+4) piercing damage, or 8 (1d8+4) piercing damage when held with two claws and used to make a melee attack. Teleport: The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 12 sqr. (18m) to an unoccupied space it can see.