Nycaloth

Fiend (Yugoloth) , Neutral Evil

Armor Class: 18 (natural armor) Hit Points: 93 (13d8) Speed: walk: 8 sqr. (12m), fly: 12 sqr. (18m)

Skills: intimidation: +6, perception: +4, stealth: +4 Languages: Abyssal, Infernal, telepathy 12 sqr. (18m) Passive Perception: 14 Proficiency Bonus: 4

STRDEXCONINTWISCHA
20 (+5)11 (+0)19 (+4)12 (+1)10 (+0)15 (+2)
Actions

Multiattack: The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack. Claw: melee attack +9 to hit, reach 1 sqr. (1.5m), one target. 21 (4d6+5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiendish wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. Greataxe: melee attack +9 to hit, reach 1 sqr. (1.5m), one target. 33 (4d12+5) slashing damage. Teleport: The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 12 sqr. (18m) to an unoccupied space it can see.