Veiled sentinels of crumbling citadels, the Doomspire Guardians stand watch over forsaken ruins where ancient horrors stir beneath dust and shadow. Clad in rune-etched armor and wielding relic-forged weapons, they fortify broken towers with wards of iron and eldritch glyphs, ready to repel any who dare disturb the slumbering terrors within. Their hearts are steeled by centuries of solitude and arcane study, forging a bond between warrior and scholar that grants them uncanny insight into the relics they protect. In their presence, the air hums with latent power, and evil knows that every whispered footstep is met by eyes that never blink.
Cities and Settlements: Doomspire Guardians dwell in long-forgotten fortresses and ancient ruins, often in remote, desolate locations. These settlements are fortified with layers of magical and physical defenses, designed to keep outsiders away and to contain the dangerous relics or entities the Guardians are sworn to protect. Their communities are insular, with a rigid hierarchy based on the strength of will and knowledge of ancient lore. The cities are a blend of decayed grandeur and fortified resilience, with tall spires, crumbling walls, and hidden sanctuaries.
Languages: Infernal, Undercommon, Goblin
Skills and/or Tools: Choose 2 from Arcana, Investigation, Tinker Tools
Guardian’s Oath: As a reaction, when a creature within 6 sqr. (9m) is hit by an attack, you can reduce the damage they take by 1d10 + your proficiency bonus. Once you use this feature, you must finish a long rest before using it again.