Silver sands

Opulent nexus of desert caravans and coastal ports, Silver Sands merchants weave glittering silks and rare spices into threads of influence and diplomacy. Their bazaars teem with exotic wares, glass-blown lanterns from sunken reefs, gem-studded textiles dyed in midnight blues, and perfumes distilled from desert blooms, each sale forging alliances as strong as any treaty. Merchant princes preside over grand courts of negotiation beneath silk canopies, while caravans braving shifting dunes or storm-tossed seas carry news and fortune between distant realms. Here, wealth is both currency and art, and every transaction is a performance of elegance, persuasion, and subtle power.

Cities and Settlements: Silver Sands settlements are often bustling trade hubs located near deserts or coasts, filled with opulent bazaars, caravans, and grand merchant houses. These cities are centers of wealth and commerce, with intricate architecture showcasing their affluence. The social structure is driven by wealth and status, with merchant princes and influential traders at the top. Festivals celebrating successful trade ventures and diplomatic agreements are frequent, and the cities are known for their vibrant cultural exchange.

Languages: Dwarvish, Elvish, Humanish

Skills and/or Tools: Choose 2 from Persuasion, Deception, Navigator Tools

Merchant’s Guile: You can reroll a Persuasion check, if you do you need to take the second result, even if it’s lower. Once you use this feature, you must finish a short or long rest before using it again.