Armor (any) Legendary (50.000 gp)
This legendary armor is said to have been worn by a champion who could never be defeated in battle. Forged from divine metals and imbued with the essence of celestial beings, it offers unparalleled protection. It grants the wearer a +3 magic bonus to AC.
The armor holds 7 charges, which are used to activate its abilities. The armor regains 1d6+1 charges at dawn.
Celestial Shield (1 charge): As a reaction when the wearer is hit by an attack, they can create a radiant shield, reducing the damage by 4d8. The shield lasts until the start of the wearer’s next turn, granting resistance to all damage during that time.
Aura of Valor (2 charges): As an action, the wearer can activate an aura of divine courage that extends in a 4 sqr. (6m) radius around them. All allies within the area gain advantage on saving throws against fear effects and receive 10 temporary hit points. The aura lasts for 1 minute.
Champion’s Resolve (3 charges): If the wearer is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. This ability can be used once and recharges at dawn.