Acrobatics

Associated Ability: Dexterity

Your Dexterity (Acrobatics) check is used when you try to maintain your balance in difficult conditions, like sprinting across icy ground, walking a tightrope, or staying steady on a ship’s deck during rough seas. The GM may also ask for a Dexterity (Acrobatics) check when attempting to perform agile moves, such as dives, rolls, flips, or somersaults.

Avoiding or Escaping a Grapple

When an enemy tries to grapple you in combat, you can use the Acrobatics skill to evade or break free.

DCTypeDescription
5EasyMaintain balance while walking on a wide, flat beam.
10SimpleCross a narrow log bridge without losing balance.
13HardPerform a controlled roll to avoid falling when tripping.
15ChallengingRun across an icy surface without slipping.
20ImpressiveLeap and flip between rooftops or across a wide gap in a tightrope-like move.