Associated Ability: Dexterity
Your Dexterity (Acrobatics) check is used when you try to maintain your balance in difficult conditions, like sprinting across icy ground, walking a tightrope, or staying steady on a ship’s deck during rough seas. The GM may also ask for a Dexterity (Acrobatics) check when attempting to perform agile moves, such as dives, rolls, flips, or somersaults.
Avoiding or Escaping a Grapple
When an enemy tries to grapple you in combat, you can use the Acrobatics skill to evade or break free.
| DC | Type | Description |
|---|---|---|
| 5 | Easy | Maintain balance while walking on a wide, flat beam. |
| 10 | Simple | Cross a narrow log bridge without losing balance. |
| 13 | Hard | Perform a controlled roll to avoid falling when tripping. |
| 15 | Challenging | Run across an icy surface without slipping. |
| 20 | Impressive | Leap and flip between rooftops or across a wide gap in a tightrope-like move. |