Thieves’ tools are essential for picking locks, disabling traps, and sabotaging unattended items such as saddles or doffed armor.
- Associated Abilities: Dexterity, Intelligence
- Components: This kit includes a roll of lockpicks and probes, a telescoping mirror on a pole, several triangular files, a long set of scissors, and a pair of pliers.
- Special Uses:
- Disarm Traps: Thieves’ tools can be used to disarm traps.
- Pick Locks: Thieves’ tools are used to pick locks. If no specific DC is provided, a standard nonmagical lock can be opened with a DC of 15.
- Example Tasks: Picking locks, disabling traps, and sabotaging equipment.
| Task | DC |
|---|
| Spot a patrolling guard from around a corner | 10 |
| Pick a standard nonmagical lock | 15 |
| Sabotage a ship to slowly fill with water as soon as it hits deep ocean | 20 |