Rare Specie
The orcish people possess an remarkable vitality, emerging suddenly and with great force from their unknown past. Many orcs believe themselves favored by a war god, who is said to bless them with strength and prowess in battle. While historians and scholars claim no evidence of extensive orcish civilizations, the orcs themselves sing of glorious realms and triumphs over unseen foes, passing down tales through generations.
Despite their relatively brief lifespan, orcs are driven by an insatiable desire for exploration and discovery. Even those born far from orcish communities feel an innate pull towards adventure, travel, and taking risks. This resilient nature allows them to survive in extreme conditions, being found in mummified form in desert temples, trapped in frozen lakes, and entombed in collapsed tunnels - only to revive within days of being freed.
Age: Orcs reach adulthood within the first decades and seldom live longer than 60 years. However, orcs remain in their prime for most of their lives, undergoing few physical changes or signs of aging between adulthood and the end of their natural lifespan.
Size: Your size is Medium. Orcs stand between 1.80 and 2.40 meters tall and commonly range from 50 to 160 kilograms in weight.
Speed: Your base walking speed is 6 sqr. (9m).
Heightened Senses: You have advantage on Perception checks that rely on sight or hearing. You can see through lightly obscured areas normally and areas of dim light as if it were bright light.
Orcish Perseverance: When you would die due to suffocating or gaining levels of exhaustion, you instead enter a death-like stasis. While in stasis you are incapacitated, can’t move, can’t speak, and are unaware of your surroundings. You also cease to age, and your body is protected from decay. You can remain in this state until you are restored by mundane or magical healing, or your body is completely destroyed.
Stalwart: When you are subjected to an effect that requires you to make a save at the end of your turn, you can instead choose to make the save at the start of your turn.