Chill touch

1st Level Wyrd Necromancy

Casting Time: 1 action

Range: 24 sqr. (36m)

Components: V, S

Duration: Concentration, 1 minute

You conjure a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature, striking it with the chilling touch of necrotic energy. On a hit, the target takes 2d8 necrotic damage and cannot regain hit points for the duration. The spectral hand clings to the target, imposing disadvantage on its attack rolls against you until the spell ends or the hand is dismissed.