Ice storm

4th Level Arcane, Primordial and Wyrd Evocation

Casting Time: 1 action

Range: 60 sqr. (90m)

Components: V, S, M (a pinch of dust and a few drops of water)

Duration: instantaneous

A hail of rock-hard ice pounds to the ground in a 4 sqr. (6m)-radius, 8 sqr. (12m)-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.