4th Level Divine Abjuration (named)
Casting Time: 1 action
Range: 6 sqr. (9m)
Components: V, S, M (a silver sigil)
Duration: 10 minutes
You brand a fiend within range with a glowing mark of divine light. The target must succeed on a Dexterity saving throw or be marked.
While marked, the fiend emits bright light in a 6 sqr. (9m) radius and cannot teleport or plane shift. Additionally, attack rolls against the fiend have advantage, and attacks against the target deals 2d8 radiant damage at the start of its turn.