4th Level Arcane Evocation (named)
Casting Time: 1 action
Range: self
Components: V, S, M (a piece of broken elemental core)
Duration: 10 minute, concentration
When you cast the spell you start to shine more intensively than a vampire in a sunlight and even more than a decorative winter holidays tree on a foreign plane.
You conjure spirits from the Elemental Planes that flit around you in a 3 sqr. (4.5m) radius for the duration. Until the spell ends, attacks from your allies or creatures under your control deal an extra 3d8 damage when they hit a creature within the spell radius. This damage is Acid, Cold, Fire, or Lightning (your choice when you make cast the spell).
In addition, the ground in the radius of Emanation is Difficult Terrain for your enemies.
To maintain this spell you need to use action on your turn or the spell ends. During your turn you can spend 1 mana point to change the damage type.
At higher levels: At level 5th or above the damage increases by 1d8 for each spell level above 4.