6th Level Primordial Conjuration
Casting Time: 1 action
Range: 24 sqr. (36m)
Components: V, S, M (a handful of thorns)
Duration: 10 minute
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 12 sqr. (18m) long, 2 sqr. (3m) high, and 1 sqr. (2m) thick or a circle that has a 4 sqr. (6m) diameter and is up to 4 sqr. (6m) high and 1 sqr. (2m) thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 0 sqr. (0m) a creature moves through the wall, it must spend 1 sqr. (1m) of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.