Wall of thorns

6th Level Primordial Conjuration

Casting Time: 1 action

Range: 24 sqr. (36m)

Components: V, S, M (a handful of thorns)

Duration: 10 minute

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 12 sqr. (18m) long, 2 sqr. (3m) high, and 1 sqr. (2m) thick or a circle that has a 4 sqr. (6m) diameter and is up to 4 sqr. (6m) high and 1 sqr. (2m) thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 0 sqr. (0m) a creature moves through the wall, it must spend 1 sqr. (1m) of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.