Chapter 7: Talents

Talents represent how an adventurer grows and hones their skills throughout their journey. They are grouped into three types: magic talents, martial talents, and technical talents. The talents you can access are generally tied to your class. There are two main ways to acquire talents:

Magical Talents

Martial Talents

Armor expertLink
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ArtilleristLink
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AthleticLink
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Combat conditioningLink
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Critical trainingLink
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Furious chargeLink
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Hand to handLink
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Heavy weapon masteryLink
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OpportunistLink
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Physical fortitudeLink
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Ranged weapon masteryLink
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Return fireLink
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Shield masteryLink
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Spell hunterLink
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Two weapon masteryLink
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VanguardLink
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Weapon disciplineLink
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Wrestling masteryLink
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Techinical Talents

AwareLink
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Bottomless luckLink
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ComradeLink
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CovertLink
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DungeoneerLink
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Far travelerLink
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Field medicLink
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Hard targetLink
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Noxious apothecaryLink
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PolyglotLink
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QuickLink
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ScrutinousLink
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Touch of luckLink
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Trade skillsLink
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Dragonmarks

Aberrant DragonmarkLink
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DragonmarkedLink
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Mark of DeathLink
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Mark of DetectionLink
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Mark of FindingLink
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Mark of HandlingLink
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Mark of HealingLink
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Mark of HospitalityLink
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Mark of MakingLink
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Mark of PassageLink
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Mark of ScribingLink
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Mark of SentinelLink
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Mark of ShadowLink
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Mark of StormLink
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Mark of WardingLink
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